Over fifteen years of proven technology leadership within non-profit, private sector, government, and entertainment industries. Leading creative and technical teams to surpass business and client expectations within project and timeline requirements. Utilizes scrum/agile based project management style to harness and promote the talent of team members. Creates and maintains highly detailed documentation of schedules, budgets, and project planning. Experienced with scheduling, vendor relations, procurement of staff, equipment, training development, and processes. Leads and bridges communication between executive, engineering, tech, art, and design teams.
Current or Recent Projects:
App Development (On Going Developer/Artist) - Currently keeping my skills sharpened as I work on C# coding in Unity and 3D Modeling in Maya to develop apps for the Google Play Store.
Werewolf: The Full Moon (Designer and 2D Artist) – This 2 player card game was published in 2015 with The Game Crafter.
Visa Labs: Unity Developer (Innovation 3D Artist and Designer) – Created interactive Visa subject-matter experiences with experts to explore new products and technologies that advance the payment experience in areas such as mobile, security and cloud-based technologies.
Product Development Lead (Supervisor): Spheric Security Solutions - Procured (hired and fired) and Led development contract team of programmers, designers, and an artists, to develop a gamified prototype of Spheric Security’s Cyber Security software, with focus on UX Design.
Summer 2013- Instructor: iD Tech Camps – Stanford University- Teaching Game Design 101 (Unreal Engine and Autodesk Maya), Teaching FPS Unreal Level Design
Character Rigger & Animator Contract- Slimstown Studios, Inc- ”Chucky: Slash & Dash” (iOS & Android Endless Runner - with Unity & Maya)” (Published October 2014)
Contract C# Programmer – Hash Bang Games- Gravi (an intense puzzle-platform game – C# with Unity) (Published April 2013)
Game Designer - Felidae Conservation Fund - Designing a fun game to promote awareness about pumas (mountain lions).
Lead Game Designer- Ghost Jack Studios - Designed Alpha game for Fist Full of Magic, which was announced at the New York Comic Con 2012
Lead Game Designer – Arena Of The Gods (This was a 9 month senior project)
Lead Game Designer – After School Special (This was a 6 month senior project)
Resume: Jesse Walter Resume (pdf)